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WE ARE LEGION: STORM

27 April, 2016

We Are Legion is a regular column with the goal of introducing you some of the members that will make up our roster in the upcoming World of Warcraft’s expansion:- Legion.

Today we bring you our balance druid and Blackrock Foundry addition to our roster: Storm. Storm joined the guild during our Kromrok progress, got invited to the raid that same night and helped us kill the boss a few attempts later in a productive dynamic that lasted all the way through the rest of the instance, and Hellfire Citadel. To know more, feel free to visit his profile right here on Dragon’s website.

 

1 – Tell us a bit about yourself.

Hello! I am Costas also known as Storm, 25, physics major, originally from Greece although i have spent the majority of my adulthood in the United Kingdom. I picked up World of Warcraft on a whim all the way back in November 2004, created a druid and never looked back. Today, almost twelve years later, i am still playing that very same character with Balance as my area of expertise.

 

2 – You joined the team during Blackrock Foundry progress. What were you first impressions then, and now that you’ve completed Hellfire Citadel with Dragon, how integrated do you consider yourself to be?

Joining Dragon was a bizarre experience for me. After many years of being a raid leader for my previous guild, I started feeling burned out during the long Siege of Orgrimmar grind, to the point where I decided to call it quits. When the inevitable thirst for raiding returned, the search for a fresh start landed me here. It felt really awkward having to not only acclimate to a brand new environment, but also completely reinventing myself from the voice calling the shots to just a regular member.

From the very start, it was immediately apparent that the guild possessed a unique atmosphere. It was refreshing to see how open and welcoming everyone was, with good banter and discussions going back and forth. And yet when getting to the bosses, something just clicked and everyone was zoned in the moment ahead of us. However, oddly enough, what left me the biggest impression was the lack of ready checks between pulls. That might come across as small or petty to some, but to me it was unfathomable how it wasn’t necessary to constantly be checking if everyone is paying attention and is prepared for the next attempt.

This highlights what is the guild’s most notable strength. We are fully invested to making the raids successful as a collective rather than as individuals. Nobody is going through the motions. Instead, all of us participate throughout the whole process of defeating an encounter and I can’t compliment the officers enough for creating these conditions. Being part of the guild for the last fifteen months i feel fully integrated in this system, and well respected in terms of both my ability and my ideas.

 

It was refreshing to see how open and welcoming everyone was, with good banter and discussions going back and forth. And yet when getting to the bosses, something just clicked and everyone was zoned in the moment ahead of us.

 

3 – Hellfire Citadel was Dragon’s best tier yet. Tell us a little about your experience during this last tier’s progress.

Hellfire Citadel was my first wholesome raiding experience with the guild. I was there for all of it, the PTR testing, the multiple heroic clears and of course every mythic kill. It felt really satisfying that in the few months i was in the guild for, i had already managed to be established as an integral part of the team. It was also the first time that i was engaging in a daily raiding schedule for an entire tier and while tiresome at times, the fact that our hours never got ridiculous in addition to an hourly break in the middle of every raid made the experience a lot more tolerable than i would have imagined.

As for the instance itself, i honestly found it somewhat dull with only a handful of fights standing out, most notably Gorefiend and Tyrant. Both were solid tactical encounters, with hard but not unfair output requirements and, most importantly, engaging mechanics for all the roles involved. I would love to add Archimonde in this list but even though the nether phase was excellent, i can’t get over some of the shortcomings of the fight. Nevertheless, the latter half of the instance had an overall high degree of difficulty, making how successful we managed to be very rewarding.

 

4 –  If you had a chance to change anything in World of Warcraft going into Legion what would you change? And what do you think are the biggest flaws in the current state of the game?

The game is fundamentally flawed in several areas, but isolating this to raiding, two things stand out to me the most.

The primary concern that i have is related to the loot system. It has become common practice for most guilds to have multiple heroic clears in order to funnel items to specific characters and accelerate their growth. Add to that the ridiculous warforged/socket system and the power creep becomes a real issue. Making gear less accessible and reducing the RNG deviations on it would go a long way to leveling the playing field for all guilds while also increasing the longevity of the instance, especially during progress. It’s no coincidence that content nowadays gets consumed in just weeks as opposed to months.

Another issue that I see is that raiding, in its current form, might have peaked. It’s still enjoyable – and i am sure it will continue to be – but aspects of the experience are getting a bit stale. This is mainly due to the fact that roles are becoming very one dimensional. A damage dealer, for instance, simply has to avoid death and then learn to maximize his damage within the boundaries of the encounter. Rarely are there opportunities to perform unique tasks or do something a bit more proactive than your rotation. And when these mechanics do appear, like for instance carrying the doomfire on Archimonde, they are usually delegated to just a few individuals.

I would love to see improvements towards these two areas. Restructure the loot system from the ground up, reduce the volume of it and limit the random gear bonuses. Be a bit more brave with your encounter design. Do not be afraid to make us uncomfortable during fights by making the puzzles more complex and forcing us to think outside the box. Just because i am a damage dealer doesn’t mean that should be my sole purpose during the fight. A druid for instance can tap into what the other forms provide. Incentivize us to provide more than what our primary role entails, but instead what our class is capable of.

 

I would love to see improvements towards these two areas. Restructure the loot system from the ground up, reduce the volume of it and limit the random gear bonuses. Be a bit more brave with your encounter design. Do not be afraid to make us uncomfortable during fights by making the puzzles more complex and forcing us to think outside the box.

 

5 – Finally and based on the small raiding experience we’ve had on Alpha, what are your thoughts on Legion expectations for yourself and Dragon next tier?

The new instances certainly look promising, although to be fair anything following up months and months of Hellfire Citadel would feel refreshing. Aesthetically speaking, both instances look incredible. As for the bosses themselves, having tested most of them so far, they seem to be on the right track. There have been some interesting abilities and cool interactions, but i am a bit worried as there have also been some reoccurring mechanics between fights that feel a bit to similar. Will have to see what the mythic twists bring to the experience but i am optimistic about it being a solid tier.

As far as expectations for me and the guild go, i am excited. I want us to prove that our great finish this tier was no fluke and that we can replicate it. Our roster is very similar and looking healthy, and our preparation seems to be the best yet. Hopefully i will continue being a productive member of our team and have my own part in further improvement.