My Blog

 
HOME / NEWS & ARTICLES / INTERVIEW: F00B

INTERVIEW: F00B

20 March, 2017

With i60 just around the corner, we took some times to ask our IGL Jay “F00B” Davenport some questions concerning preparation, his time in the game and the changes the years brought to the scene and meta, and the recent lineup problems. Read it all here!

 

1 – Tell us a bit about yourself.

Hey! My name’s Jay, I’m the in-game leader for Dragon and I play support for the team or any role apart from AWP’er. I started playing Counterstrike back when it was first released and competitively in 1.6. Some of my previous teams are So-Gaming, fm! Sapphire, pub^, GSG and IWT.

 

2 – How did you find the move from IWT to Dragon?

The biggest change for me was competing again online. I had previously done it back in EDCSSL and EPS but over the past couple of years I have mainly focused on practice online with the focus to doing well at offline events such as epicLAN and Insomnia. As we’re all a bit older in the team, it’s been a balancing act getting the right amount of practice in as well as working full time and having a 6 month old baby but I think I, like the rest of the team, have found a nice balance. It was definitely more difficult to have to stick to such a rigid plan of games though. It’s been a busy few months with a lot of online competitions and while we haven’t hit our full potential yet, there have been some really entertaining games and it’s been a great experience. We’ve definitely started trying now…

 

It’s definitely been one of the most difficult times I’ve had in a team over the past few months but confidence is now back up and people are playing well. 

 

3 – The team went through a lot of ups and downs following epicLAN, what effect did all these changes have on the team?

I think, like with any team, it’s a difficult time when you end up having roster changes and for me as an IGL, it’s really difficult when you can’t field the same five people each game. I definitely have seen a dip in all of our performances since epic, especially mine as we try to adapt to new people’s styles. We had a few good people interested in joining and filling it but nothing came through and no one was the right fit. I’m happy that Mitch is back, giving us back our core three and with Mark filling in throughout ESEA and coaching he’s already slotted nicely into the team. Hayden was the final piece having played for IWT previously so now we have our entire team sorted again and a super-sub in Projekt, things have finally settled down and we’ve started the grind for i60. It’s definitely been one of the most difficult times I’ve had in a team over the past few months but confidence is now back up and people are playing well. I’m getting excited about playing with everyone at i60 where I think we’ll have a chance to shine.

 

 

4 –  After competing in CS for so long, how is the game now? What’s the main difference between the scene now and then?

It’s a completely different game now to how it was back when it was first released. It’s definitely more competitive. I remember going to competitions where you could easily beat every team apart from the top seeds but now it seems anyone can cause an upset and you find the games are a lot closer. The whole meta of the game has also changed and I had to work hard to adapt to it to make us successful. A lot of the time it will come down to aim and who’s on form and with the current line-up we have I feel we have a lot of people who can turn a game on its head just by pure fragging ability and that makes my job a lot easier. It’s nice to see a lot of people in the scene now as I did many years ago when I started playing but the game has changed so much, the UK still has the same issues with roster changes and we’re definitely behind other countries in terms of support for electronic sports and competing at the top level. Let’s hope that changes over the next few years.

 

It’s a completely different game now to how it was back when it was first released. It’s definitely more competitive. I remember going to competitions where you could easily beat every team apart from the top seeds but now it seems anyone can cause an upset and you find games are a lot closer.

 

5 – What are your personal and collective ambitions for the upcoming Insomnia?

The main goal for i60 is to do well. Personally I always aim for a top 5 or 6 finish, a lot can depend on how the group pan out and how the tournament runs but having played with all of the team previously I know that we’re capable of giving anyone a good game on any day. The main thing is we come out having giving it our all, if we all play how we do in practice then the results will speak for themselves.